How to Play

One board, eight directions, par six.

Flat Golf is played on a grid. Your ball moves in a straight line — orthogonal or diagonal — however far a shot allows. Par is 6, and your score is just the number of shots it takes to hole out.

Dice Golf

Speed Golf

Skip the dice and pick a club instead:

Driver

6 squares, fairway only, clears trees

Iron

3 squares (2 from sand), can’t cross trees

Putter

1 square, always legal

Overshoot rule: if a straight-line shot crosses the cup but doesn’t land exactly on it, it still counts as holed if it overshoots by exactly 1 square.

Terrain

TypeEffect
RoughThe default surface. No bonus, no penalty.
FairwayRoll +1. Driver-eligible. Shots may cross trees. Puttable.
SandRoll −1. Iron shots are capped at 2.
WaterCan't land here — but a shot may fly over it.
TreesCan't land on or cross, unless the shot starts on fairway.
SlopesArrows. The ball rolls one extra square on landing, and keeps chaining through consecutive arrows.

Slopes stop chaining if it would roll the ball into water, and stop after one hop if two arrows point directly at each other.

Multiplayer

Turn order is dynamic: whichever unfinished player is currently farthest from the cup goes next, recomputed after every shot. Some holes also hide Bigfoot — if a shot’s path touches that square, you earn one extra mulligan for that hole.